This game has 3 menus, namely 'Belajar' Menu, 'Kuis' Menu and 'Bermain' Menu. After the application has been demonstrated, the game is played by students alternately, then students are given a questionnaire to test the performance and usability of the game. Testing is done by demonstrating the game in front of students and accompanied by teachers. This educational game was built using Construct 2 software as well as making game assets using CorelDraw X7. This study uses interviews with tutors at MI Al Islam Program Plus Dibal to collect data needed in the process of making educational games. The purpose of this study is to make an Android-based English education game application that can facilitate students in vocabulary recall and can increase students' willingness to learn. During the English learning activities in the classroom, the ability of some students to memorize vocabulary is still weak and the students' willingness to learn is low. One of the material provided is the introduction of objects in the house according to the 2013 curriculum. "Madrasah Ibtidaiyah Al Islam Program Plus Dibal" is one of the schools that provides English language lessons for students in grade 4. In the world of education, English lessons have been given since elementary school. English has become one of the international languages ​​in this era.
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